Gaming

Close to the Sun – A “Modern Bioshock Experience”

Close to the Sun, an ambitious puzzle/survival RPG by developer team Storm in a Teacup, released on PC this summer and on console in mid-November. Set in an alternate reality where Tesla was able to fully realize his most fantastical ideas and investions, the roughly 5 hour campaign stars Rose Archer, a journalist searching for her sister Ada aboard the Helios – a beautiful, art deco, steampunk ship, wonderfully reminiscent of Rapture from Bioshock one and two.

I played through my first campaign in one sitting, about 4 hours. I was looking around for collectibles but more focused on progression and story. The map is styled as a one-way design so generally you will not feel lost and there aren’t too many options for which way to go. There were a handful of larger, more open areas available for exploration, feels like about one per chapter, but overall this game is quite linear. There’s no leveling system so you’re not specifically rewarded for looking around, but it is beautiful and feels interesting to explore. In the beginning they really lean on the Tesla vs Edison feud, which I thought was interesting, and toward the end you can see the infamous pigeon (look it up if you don’t know the story there, it’s wild).

In many ways, this game felt like playing Bioshock, sans the combat. There was an Atlas/Fontaine type character, a Tenenbaum type character, and nearly all communication was accomplished via radios. In the very beginning, as Rose boards the Helios for the first time, what sounds like a Big Daddy scream echoes through the docking bay. The art deco meets steampunk style (with dead bodies on the floor) throughout the game also felt heavily reminiscent of Rapture. Even the chapter titles took names from Greek gods, like the locations in Bioshock did prior to Infinite. It’s clear to me that the developers took a lot of inspiration from the setting and feel of the original Bioshock.

As a huge fan of that first Bioshock still, it was lovely to experience how someone else viewed that kind of setting. The graphics were beautiful, the storytelling felt incredibly compelling, and the world-building was impeccable. I’m incredibly excited to see what the studio creates next, and hope to see a continuation of this story. They did allude to there being more to the story to tell at the end of the game, and I’m interested to see how they change and adapt a new game into the same universe. Will the next one have combat? Will we still be Rose, or will we play as Tesla next time? Or even Ada? Possibilities feel endless when the most malleable thing in the game is time itself.

Still, the game has it’s flaws. The since there is not any combat, gameplay relies on a series of running sections, and the sprint/run mechanic did not work consistently throughout the three times I played through the game. Considering one achievement is for completing the game without dying and there is not save/load option on console, it becomes incredibly frustrating to lose progress because the running didn’t work correctly in a really tight sequence. One sequence in particular, in chapter 8, is so tight that I’ve not yet made it in one try (though I’ve seen others on YouTube do so, so I’m trying to figure out what I’m doing wrong). Separately, the core plot involves time travel and holes in time, which to me personally, has always felt like a cop-out in every movie, show, or game. Though I feel that Close to the Sun executed this better than most, anything messing with time can easily become muddy and confusing. Also – just a random glitch that happened on my first run – for whatever reason the machine hall glowed white. Only on my first run, so I’m not sure what happened, but it was so blinding and the contrast was so high that it was hard to navigate. I thought that’s just what the room was, but on my next run it didn’t look like that.

Overall I give the game 4.2/5 stars. It’s a beautiful game with a handful of glitches to work out (like the glowing white machine hall and weird running vs sprinting thing). I’m a sucker for a pretty looking game, and this on truly delivers. Plus, the storytelling was absolutely fantastic throughout, and the handful of characters were interesting to interact with. Anyone that is fascinated with the Tesla vs Edison feud would really enjoy this as well, as the first several chapters allude to that at length.

Makeup

Verb Hair Products – The Ghost Line

Verb is a clean, all-natural, cruelty-free hair care brand based in the United States and owned by two millennial women. Their packaging is minimalist, their formulas are great, and everything smells faintly of grapefruit.

Image result for verb ghost line
From verbproducts.com

I recently was chosen to become a Verb affiliate, and decided it was high time to try their products with more seriousness. I am starting with the Ghost line because it had the most intriguing alleged benefits – weightless hydration, decreased frizz, and high-shine. My hair is thoroughly color treated and in the new climate I’ve moved to, the ends are getting frizzy and my hair is feeling dry and dull. The idea of “weightless” hydration caught me, and I had to know.

I got full-sized Ghost shampoo and conditioner, a full size and a travel size Ghost oil, and a sample of the Hydrating Hair Mask. The day the box came in was not a hair washing day so I tried the oil on its own. The oil was thicker than I anticipated – I think the idea of “weightless” had made me believe it would feel like a thinner serum, but it was quite thick and sticky. However, it absorbed into my dry hair incredibly quickly and I noticed an immediate difference in the softness and frizziness. I can’t believe how much better my sad, dry ends felt after just a tiny amount of the oil! Because I put it on dry hair the scent stuck around for a while, so if that grapefruity smell bothers you, I don’t recommend that.

Hair washing day rolled around and it was time to try the shampoo and conditioner. Same exact scent. The shampoo was clear and the conditioner was a creamy color. I like the formulas of both of these quite a lot. The shampoo lathered up very nicely, and didn’t feel like it was completely stripping my hair like Suave or Herbal Essences shampoo does. It felt wonderfully clean but not like hay (which shampoo can often do to intensely color-treated hair). I used a small amount of the hydrating hair mask because the hot weather has been hard on my hair, rinsed that out after five minutes, and ran the ghost conditioner through. After I had mostly dried my hair I used a little of the oil. My hair has honestly never felt better.

A couple of things – my fiance said that the shampoo did not totally clean out his normal hair wax. He uses quite a lot on work days and needs his shampoo to really get it out. I think that has a lot to do with the fact that his normal hair wax is not from a clean brand and the softer, gentler Verb formulas don’t strip enough to get all the product out. Personally I don’t use any products in my hair other than oils and I don’t use hair dryers or heat styling, so I don’t know how this might feel for someone who does use a lot of hairspray or heat or anything.

Overall, I think that if you are already in the process of cleaning up your beauty products or life products that Verb is a fantastic brand. I love the signature scent, I love the formula, and I love the company message. However, if you use a lot of product from a brand that does fall into the same “all-natural” category, the shampoos may not strip out all the excess product. If you’re interested in trying you can get 10% off your order using my link below!

http://bit.ly/31AkUuI

Makeup

Jeffree Star’s Alien Palette

from alittlekiran.co.uk

Jeffree Star fairly consistently comes out with interesting and flamboyant products. Every release he’s had in his now 4-year-old company has seemed to take the beauty community by storm with it’s originality and fun concepts. From his first launch of wearable matte liquid lipsticks, to the bright red palette Blood Sugar, his products greatly appeal to makeup artists and those that lean toward more colorful looks in general. 

This year’s “holiday” collection, if I’m honest, feels somewhat disjointed. I’m not unhappy with the color stories or anything, but the new eyeshadow palette theme doesn’t really seem to “go with” the theme of the lipstick shade names or lip scrub names. Now, that’s just something I’m personally being nitpicky about, and doesn’t say anything about his products. What I was able to try of the new line feels very similar to the formulas he’s had for previous launches (which I LOVE), and though the themes don’t seem to be matching up, the color story is pretty awesome for cool-tone lovers. As usual, the palette is $52, the lipsticks are all $18, and the scrubs are $12. For those that aren’t familiar, this brand is vegan and cruelty free, which means any given product is safe for whatever your artistic streak desires. I personally love using his liquid lipsticks and eyeliner! 

The Alien Palette has 18 shades, similar to both the Thirsty and Blood Sugar palettes from earlier this year. The shadows are unbelievably soft, with the exception of the bright, matte purple shade Area 51 – which is fine, because purple pigments are incredibly difficult to make viable products from, and the fact that he was able to formulate a vibrant, usable matte purple at all is pretty impressive in my book. All of the shades are cool-toned and pack a punch. This is definitely a palette that you will want to use a little at a time and build it up, unless the end-game is an intense, bold, color-packed look. In my opinion, these shades are much softer than Blood Sugar. This is definitely a palette to be careful with – don’t dig those brushes in!

The mattes are all very soft and blendable, the shimmers are even softer all apply well on dry or wet brushes, and overall I’ve been incredibly happy with this palette. I think anyone who is obsessed with cool tones, loves the aesthetic, and wants to try some pigmented and easy-to-use shades would enjoy this palette. *Quick disclaimer, I have only used this with a primer (I used MAC paint pot in soft ochre, both set and unset it worked great), but I have not tried this without a primer. 

I wasn’t able to get all of the liquid lipsticks, but the ones I have feel like the same formula I know and love. Jeffree’s velour liquid lipsticks have been my ride-or-die for about three years now, and I’m glad to see that the formulation isn’t changing. A few of these have some glitter in them (Triggered and Scandal) but they don’t feel gritty at all. I personally avoided the metallics but my friends love them, and haven’t seen a ton of issues with streakiness or patchiness (at least, not any more so than any other metallic liquid lip they’ve tried). Also, the bullet lip toppers are STUNNING. I haven’t had any issues with them smearing the underlying liquid matte, or any grittiness.

Overall, if this brand has a formula you like, or even just a color story you’re interested in, I would give this collection a shot. This brand feels very unique in an incredibly saturated market, and continues to grow at ludicrous speed. His packaging always feels very sturdy, and generally there’s a ton of product per item, so the price per gram/oz is actually quite low (not drugstore low by any means, but definitely a great value). 

Have you tried this collection? What did you think? Sound off below!

Gaming

We Happy Few

This August 2018 release had some waiting in anticipation (like myself), but for others it seems to have fallen a little flat. Let’s dive into the world of Wellington Wells, a small, English town in a post-World War 2 that the Germans won, heavily inspired by Orwell’s 1984.

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We Happy Few  is the second release from indie gaming company Compulsion Games. It’s radically different from their first game, Contrast, which followed a young girl in a platformer-like manner with interesting physics puzzles and a vintage setting. We Happy Few, though, was a massive challenge for the company to undertake due to it’s hugely expanded storyline, multiple character stories to follow, and additonal combat and inventing mechanics.

Personally, I have been following this game for multiple years, and when the alpha was released, I snatched it up like nobody’s business. Back then the game was choppy and glitchy, and man I got tired of hearing Arthur complain about his lungs while running away from enemies. The final game that came out this August is so dramatically different from the first round of the alpha that I played, it’s actually astounding. It’s clear this company has put in a ton of work and deeply cares about the game. Textures have been enhanced, the inventory model has changed, the maps became more interesting, and the side missions no longer feel like the only thing driving the story.

The first several updates to this game felt very empty, and didn’t have a lot of space to move forward in the story. They also lacked the multiple characters the company kept promising, which many found frustrating (though the other 2 characters were given with the full release later). I ended up pretty stuck in the “bad” islands where the residents were “off their joy” and generally more aggressive and depressing. Later updates allowed more exploration of the “regular” islands, but almost everything from the Maidenholm update (the final update before the full release) seems to have been scrapped and replaced with a brand new game.

The  characters, Arthur, Sally, and Ollie, paint three very different pictures of living in this post-war, communist state. All three, however, have strong parallels to George Orwell’s novel 1984, particularly the idea of “big brother is watching you”, punishments for questioning the system, and falling outside the strict confines of the government predicated norm. As a story about people, I think this game truly excels. It even comes complete with different understandings of the same event as told through multiple perspectives. Through these characters, the game explores ideas about mental illness, feminism, sexual assault, victim-blaming, government, media, and more.

As far as the mechanics go, they are much smoother than the alpha and continue to get better with each update. There’s an interesting set of inventable items, and overall a very unique approach to certain roadblocks.The fast travel mechanism makes sense, and transitions are fairly smooth.  Additionally, there is some level of customization for the difficulty. I wouldn’t call this game on any difficulty a challenge in the same way a game like Dark Souls is, but it does make survival much more difficult on a number of levels. They have made survival somewhat easier than in the alpha where literally everything could kill you, but it’s still a fun little race against time to maintain hydration, hunger, sleep, and health levels.

The overall aesthetic of the game deeply resonates with me as a Bioshock fanatic – I like the retro, sci-fi feel to the game, and the artistic choices I think work incredibly well with the content. In particular, I love the use of masks in the main islands, the use of different color palettes, the need for different kinds of clothing to make sure you blend in, the texture patches used, and the very 60’s vibe of everything.

Overall, I think probably most causal gamers who aren’t afraid of some gore and like story-driven games would enjoy this We Happy Few. In particular, I think other gamers that loved Bioshock would love this game. Also, I think this company is really going somewhere and want to see their endeavors supported in the wake of gaming giants like Nintendo and Bethesda. I bet they have some super awesome content in store!

What do you think of WHF? Have you tried playing it? comment below!

Makeup

Subculture

Listen, I know this palette was not well received. But it continues to sell, and is still on the shelves. Why?

Because it just wasn’t that bad.

Image result for subculture palette

The Subculture palette from Anastasia Beverly Hills, released last year, was a great palette with a beautiful color story (especially for fall). It’s a little on the powdery side because the shadows are pressed pretty loosely. But knowing that, if you go in with a light hand, these shadows are stunning. This palette continues to be a favorite of mine, especially from an artistic point of view.

Quick disclaimer, I am by no means a professional makeup artist.

I definitely see why this palette would be tricky for someone new to makeup, or even someone who is more used to/prefers a hard-pressed shadow like Morphe. But I’ve learned a few tricks to make this palette workable, fun, and worth the $42 price tag:

{ Use a base, but either set it with powder before applying these shadows or use a base that isn’t sticky.

These shadows will stick to anything because they are so crazy pigmented, and a sticky base will make them look patchy. Setting a solid base with a translucent powder (I like the Cover FX setting powders) will give these shadows a soft and blendable base to work on top of. This is the best way to avoid a patchy blend! (*I don’t necessarily recommend this for every palette – hard pressed shadows, foiled shadows, glitters, etc do better on top of tacky bases like MAC paint pot)

{ Take the time to build pigment and blend.

Start with way less shadow than you think you need, seriously. Even if you dip back into that color four times to get the intensity you want, going soft on the application will make everything blend better. If you’re looking for an unblended power look, by all means pack it on. But if you want soft edges, or even just an overall soft look, less is more with this palette. My impression is it’s basically the closest you can get to loose pigment without actually being loose. With that in mind, it may be better to treat this palette as if the pans were actually tiny pots of loose pigment.

{ Know which brush to use to get the look you want.

I always throw down my transition with a medium sized, fluffy-ish, flat-ish shader brush. You want one dense enough to actually hold the color, but fluffy enough to really spread that pigment and blend it to the soft edges I like for day to day looks. My go to came in a Morphe kit, but a similar single I see on their site is the MB25. For the shimmery duo-chromes Cube and Electric, I use a flat concealer brush sprayed with some kind of setting spray (usually Fix+, but I also have bottles of the Cover FX mattifying spray around). For colors I’m putting into the crease, I like using tapered, fluffy, thin blending brushes like the Morphe M506. Of course if you have brushes you like for certain things already, I’m sure you can make whatever it is work. But it’s worth doing a little research into the explicit purposes of various types of brushes. Side note, synthetic bristles seem to work best with this formula.

What do you think of this palette? Have you had a chance to try it? Leave your thoughts below!

Uncategorized

I Might’ve

I might’ve loved you, perhaps,

when the fireweed was blooming in fall

and the trees became a swirling mess

of fire.

I might’ve loved you then,

when the snow fell in winters gone by,

or in hot, dusty summers.

I might’ve loved you, before

our words splattered the walls

like blood in the crime scene of

our romance, and

amidst the apologies that littered the floor

lay two broken hearts,

still beating,

still lonely,

still wanting to believe in the fairytale,

not the awful reality.

I might’ve loved you better,

had I known could be better,

myself.

Uncategorized

I’ll Remember You

It was just one year ago,

A summer much colder than this;

I remember how you used to fidget

And avoid my hand,

Not sure what to do with yourself.

And I remember our first kiss,

You were so unsure of yourself,

But eventually you got it right

And kissing became wonderful fleeting seconds when

Our lips pressed together gently

And our tongues danced.

I remember  how uncomfortable you seemed with the idea of

“us”

And “we”

And “together”,

And I remember barely noticing as the discomfort slowly faded into

You becoming the most comfortable pillow,

And I, the warmest blanket.

It was just one year ago

When your touch was the most comforting feeling

Soft pressure on my skin,

Strong arms holding me close.

I used to look into your deep brown eyes,

So much warmer than my own,

And I was able to see the very depths of your love for me.

Does your soul still long for mine

The way mine pines for yours?

After so long, I can still feel your gentle fingertips

Tracing circles on my skin,

As fresh as the first time you did

All those months ago.

I remember your arms holding me close,

Tightly and gently all at the same time,

Comforting me when I couldn’t be strong anymore—

The first time you knew that I was not as fearless

As you thought I was.

What a summer that was,

Still so fresh in my mind.

And even though you’re gone now,

I’ll remember you.

Uncategorized

This Is How It Ends

So this is how it ends.

No fight,

No begging,

No persuading.

Just silent, choking tears,

And a heartbreaking “goodbye”.

This is how it ends.

With wishes of better days,

Wishes of snuggling under warm blankets,

Wishes of watching movies with your arms around me,

And those quiet, soft kisses on my forehead.

This is how it ends.

No more tight hugs,

No more looking up to see you smiling at me,

No more plans filling up my weekends,

Just staring at my phone wishing you would call,

And missing how we were.

This was our love story;

And this is how it ends.